Essential Mario 128 details emerge – GameCube code still intact
Question: So the first question has to be – where was Mario 128 at this year’s E3. This is the third year in a row the game hasn’t shown up. What gives?As you can tell, things have obviously progressed since then. You can read the entire interview here."
Shigeru Miyamoto: Well, we are working on Mario obviously, for the Revolution console. We have a lot of different ideas that where’re looking at right now, so whether it’ll be Mario 128 or a completely different Mario, we’re not sure yet. But we will have a Mario game, for the Revolution. What I’d really like you to do is take a look at the new Mario for the DS, a brand new title. It has wireless play for multiple players to hook-up and is on the showfloor!
Q: But late last year it was underlined that Mario 128 would be a GameCube title. So when was the decision made to shift it across to Revolution?
SM: I said that? [Laughs] The decision was made to make that change during last year though I don’t have an exact date.
Q: Is it a port of the original code?
SM: The Revolution is going to have a lot of technological makeup from the GameCube, so obviously it’s [new Mario] going to be made out of the same things. Plus a whole bunch of other stuff. So we are definitely using that code, just enhancing it, optimising it and adding new things to it. The code exists! It’s still alive!
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