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Thursday, November 17, 2005

PathEngine Announces Full Support for Xbox 360

PathEngine Announces Full Support for Xbox 360

"PathEngine, supplier of the advanced pathfinding and agent movement SDK, announced full support for deployment on the Xbox 360 video game and entertainment system from Microsoft.

PathEngine was selected by Microsoft as an official Xbox 360 tools & middleware provider and will provide platform specific optimisations and support with the PathEngine SDK, enabling developers to take full advantage of the power of this platform.

"PathEngine's strong support for multi-threading is a fairly key issue on Xbox 360" says Tools and Middleware program manager Tracey Frankcom, "The level of content side automation was also a factor in choosing PathEngine. Given the increasing size and complexity of game worlds for next generation titles it's really important to have a pathfinding setup that works with all the content you can throw at it."

"We're really thrilled to be working with Xbox 360" says Thomas Young, PathEngine's president and founder, "This hardware really rocks. Exciting times are ahead for computer game AI."" [link]

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