"A large gap exists between the public's perception of video games and what the research actually shows. The following is an attempt to separate fact from fiction."
Items the article covers are: 1. The availability of video games has led to an epidemic of youth violence. 2. Scientific evidence links violent game play with youth aggression. 3. Children are the primary market for video games. 4. Almost no girls play computer games. 5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them. 6. Video games are not a meaningful form of expression. 7. Video game play is socially isolating. 8. Video game play is desensitizing.