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Guerrilla acquisition is part of a wider strategy for Worldwide Studios groupThe development talent which Sony is building up in its worldwide studios will "change the landscape of computer entertainment," the company has told GamesIndustry.biz following the acquisition of Dutch studio Guerrilla.
Responding to questions about the firm's ambitions for the studio - which most recently created Killzone for the PS2 - a Sony Computer Entertainment spokesperson described the acquisition as playing a part in the firm's next-gen ambitions as a whole.
"By combining the wealth of creativity and talent of games development which SCE has accumulated, we aim to change the landscape of computer entertainment," the spokesperson commented. "The acquisition of Guerrilla, likewise to all of our other development and creative partnerships, plays a part in this vision."
Yesterday Sony's development boss, Phil Harrison, who is president of Sony Computer Entertainment's Worldwide Studios division, praised Guerrilla's "combination of creative, technical and production talent" and welcomed the team into the Sony fold.
The studio worked on a number of titles for other publishers before embarking on the development of Killzone for SCEE - but it was this title which sealed the relationship between the two companies." [
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