"Taking two years to design an interface may sound like a long time, but not when it’s for a media product. For the iPods and Tivos of the world, the difference between success and failure often lies in how quickly a person can learn the interface and begin using the device. As a result, such projects have lengthy timelines and budgets that would astonish the average Web designer.
Russ Glaser knows the pressure well. As group user interface design manager at Microsoft, he recently oversaw a two-year project that created the navigation scheme for the soon-to-be-released Xbox 360. His job wasn’t easy. While the previous Xbox was simply for gaming, the new version comes loaded with photo and entertainment capabilities." [more]