

What has Microsoft learned from the Xbox launch?
"Looks like Dean Takahashi, author of Opening the Xbox: Inside Microsoft’s Plan to Unleash an Entertainment Revolution, is planning another book. This time it’s on the 360 and he wants to know what lessons Microsoft has learned from the launch of the first Xbox in November, 2001.Blu-ray is about set to become Hollywood's preferred standard
MGM joins Blu-ray camp
360 to play 200+ Xbox games
PlayStation 3 controller gets no love; redesign imminent?
Xbox 360 Excitement Approaches Fever Pitch
REVOLUTION CONTROLLER: YOURS, NOW, FREE!
"Mis-leading headlines ahoy as Nintendo Japan gives something back to the fans with its Revolution TV remoteBest Buy Files: The Official 360 Document
First images of Splinter Cell 4
Is the XWand the Revolutionary Xbox 360 Controller?
"The XWand is a novel wireless sensor package that enables styles of natural interaction with intelligent environments. For example, a user may point the wand at a device and control it using simple gestures. The XWand system leverages the intelligence of the ubiquitous computing environment to best determine the user's intention.
Work on the XWand can be divided into two broad categories: the design of the hardware device, and the design of the user experience and software system that uses the hardware device. Prototypes of both halves of the system have been developed.
Hardware device
The XWand hardware device includes a custom printed circuit board (PCB) with a variety of off-the-shelf sensors, including a 3-axis magnetometer, a 2-axis MEMS accelerometer, and a 1-axis piezoelectric gyroscope. The output of these sensors is collected and formatted by an onboard PIC microcontroller and passed to a 418MHz FM transceiver. A base station (not shown) receives data packets from the wand at about 50Hz, and passes the sensor readings to the host PC via RS-232. The wand also has 2 visible LEDs for feedback, a pushbutton for user input, and two IR LEDs for position tracking.
The magnetometer and accelerometer readings may be combined on the host side to obtain the true 3d orientation of the wand with respect to the room.
The IR LEDs support 3d tracking via external cameras. The PIC is programmed to flash the IR LEDs at a predefined rate, such that simple image processing software on the host PC can recover the 2d position of the wand in each camera view. This 2d information from multiple cameras is combined to find the 3d position of the IR LEDs.
The RF part on the wand may send as well as receive data. Presently the wand uses a call/response protocol, in which the host PC sends a request for data, and the wand sends a data packet back. The bi-directional aspect allows for sending commands from the host to the wand to, for example, turn the on-board LEDs on and off, and it allows for multiple wands to share the same frequency."
PS3 tops UK poll as most anticipated next-gen console
With just weeks to go until the Xbox 360 hits European shelves, a survey has revealed that UK gamers are most looking forward to the arrival of the PlayStation 3.Microsoft declines to comment on UK Xbox 360 shipments

Xbox 360 Zero Hour – Your Chance to Be There!
Xbox 360 game Kameo a best-seller at EB Games
Kameo: Elements of Power, a launch title released earlier this week to retail stores, has made the EBGames.com best seller list.Nintendo drops hints about Revolution pricing, DS restyling
While the Xbox 360 is going to be dominating the media spotlight for the next few weeks (and possibly months), senior officials at Nintendo are quietly planting the seeds of Revolution.Canada gears up for 360 launch
Halo would look better on Xbox 360
Revolution could launch outside Japan first
Revolution won't necessarily launch in Japan first, according to Nintendo Europe's senior vice president of marketing Jim Merrick, who also has some strong words for Epic Game's Mark Rein, who recently criticised the platform holder's next-generation plans.Sony PS3: a 2006 holiday launch likely
In a demonstration of the swift collaborative response to consumer-driven marketplace changes that a revitalized Sony can deliver, the company soon will unveil a line of compact, portable video devices to fill the time gap before PlayStation 3 launches in Japan in March and in the U.S. a year from now.
"PS3 is a subsidized Blu-ray play that will sell 20 million units. The first HD player will be on the market for $1,000. PS3 could be at $300 or $400. Sony will be selling them at a loss the first six months to a year just to get Blu-ray players out in the market. So studios realize they need to have their content on it," he said.
In keeping with the PlayStation business model, PS3 will roll out at a loss for the first six months, then rapidly turn profits on game-license fees. PS3 will be bundled with a selection of preloaded films, TV programs and games and sell for between $300-$400.
Microsoft fights to prevent Xbox 360 shortages
Xbox UK boss Neil Thompson has admitted that there could be Xbox 360 shortages this Christmas - but promises that Microsoft is doing all it can to get the consoles into shops as soon as possible.Kameo Xbox 360 story coming to podcast
Begun this Console War has.. GTA IS CONFIRMED EXCLUSIVE.
"Hi folks, Cooper Hawkes here walking tall, feeling awesome, and with full knowledge that his Eric Cartmen singing will not happen because:Can the Xbox 360 Pull a 180 in Japan?

Just a controller's throw from the pricey, upscale shops of Harajuku, the Lounge is part of Microsoft's effort to drive sales of the upcoming Xbox 360 in Japan, a market where its predecessor was humiliated. In 2002, Microsoft's Xbox (released in late February) sold 327,699 units in Japan. That same year, Sony's PS2 moved a whopping 3.7 million units. In terms of software market share, Xbox tallied a measly 0.5 percent, compared to 55.2 percent for PS2 and 12.4 percent for Gamecube. Even Sega's flagging Dreamcast outpaced Xbox, earning 0.8 percent of the software market. And things only went downhill from there. In 2003, Xbox sold about 97,000 units – only marginally better than the ancient PSOne (61,000) and JVC's WonderSwan Crystal (47,000). In 2004, that number dropped to about 40,000 – or, just 10,000 more than Nintendo's non-SP Game Boy Advance. Over this three-year period, Microsoft sold roughly 464,000 units in Japan, compared to 9.2 million for PS2 and 2.59 million for GameCube. It's no wonder that not a single Xbox game has ever managed to crack the Japanese yearly top 50.
However, Bill Gates' chunky, black box has performed much better in America. Microsoft claimed 468,000 consoles sold in November 2002 alone. And in the two-year period from 2003 to 2004, Xbox sold over 7 million units in the U.S. Compare that to PS2's 10.9 million over the same period, and one can see that – in America, at least – Microsoft's got it going on. So, why the collapse in Japan?
"Games like Halo and Splinter Cell don't really appeal to me," said Matsuo Taiki, 20, a student observing the crowds outside the 360 Lounge. "However, some people like them. I would like to see more variety for Xbox 360. Games that will appeal to more Japanese players."
Indeed, the very games that propelled Xbox sales in America turned off Japanese gamers in droves. In a land where shelf space is dominated by anime-style RPGs and dating sims, Western-flavored first-person shooters and the latest iteration of Madden aren't just unusual, they're unwanted. And while Xbox Live was (and is) certainly a hit with American gamers, offering a robust, well-engineered online service that trumped Sony's similar efforts, it was a non-factor in Japan, where online gaming – outside of a cell phone – simply isn't very popular. Finally, there is the typical Japanese gamer's historical bias against Western games. Aside from the few non-Japanese titles that enjoy moderate success there (GTA comes to mind), the majority of American and European titles either flop or are simply never released. For a system engineered in the U.S. and whose library consisted largely of U.S.-developed games, this was a problem.
But in this, the latest battle of the never-ending "console wars," Microsoft seems prepared to come out blasting. Redwood recognizes the importance of conquering Japan, the industry's second-largest game market.
"The Japanese market is the most important key for the Xbox [360]'s global strategy," said Yoshihiro Maruyama, general manager of the Xbox Division in Japan, at a recent press conference. "Microsoft is committing fully to its success in Japan."
Any missteps the 360 might make in Japan could spell doom for Microsoft's "global strategy." Fewer hardware sales mean fewer 3rd party titles in development. Lackluster 3rd party support means lackluster consumer interest. And if Japanese gamers are reluctant to pony up their yen for the 360 (which will reportedly retail for the equivalent of $350), then Microsoft may once again find itself with a console that soars in the U.S., but stalls in Japan.
In a recent interview with GamePro.com, Maruyama commented: "Unlike the U.S., the Japanese market has always been a winner-takes-all market. My goal is to be number one in the Japanese market. Unless you become the number one console, you cannot keep making money."
The potential lack of sales in Japan may be comparatively small versus the Xbox 360's almost certainly strong performance in the U.S. But when you're talking about a "global strategy" and fighting for every dollar on an industry-wide, $25 billion battlefield, a few percentage points can mean a great deal.
This time, however, Microsoft has taken care to sidestep the landmines encountered during the first go-round in Japan. Most importantly, the 360 will boast a stable of Japanese developers from the get-go. Koei, Konami, Square Enix and some 40 other developers have signed on to develop games. Director Tetsuya Mizuguchi, head of Q Entertainment and creator of United Game Artists/Sega's Space Channel 5 and Rez, will release the 360-exclusive Ninety-Nine Nights. Japanese developer support seems solid. The 360's library should have enough non-Western flavor to pique the interests of Japanese gamers. And while Microsoft is (smartly) sticking firm to its commitment to online gaming in Japan, the company has taken a decidedly different tack with the design of its new system. Co-developed by a firm in Osaka, the system's shell is slim and curvaceous, not at all like the oversized, utilitarian frame of its forerunner. It's hoped that the new design and the soft, white color will appeal to Japanese gamers.
"It looks cool!" squeals Yumi Nanaho, 19, when asked about the system's appearance. "It seems like they want to take a sexier approach this time."
Perhaps most importantly, the new system will flaunt one feature that Sony can't hope to match: a head start. With Microsoft launching in Japan on December 10 and the PS3 launching sometime in "Spring 2006," the Xbox 360 looks to have up to a six-month cushion before the competition hits store shelves.
For now, though, Microsoft's immediate focus is on locking down a blockbuster launch and keeping the drinks flowing at the Lounge. In these early days of the next-gen war, Microsoft still enjoys the luxury of buoyant optimism. But even with a six-month lead and a healthy roster of Japanese titles, most analysts predict the 360 will have a tough time keeping up with Nintendo's Revolution, let alone the PS3. Japanese gamers seem similarly pessimistic. In a damning Infoplant survey, just 5.8 percent of respondents said they had an interest in buying the Xbox 360, compared to 72.3 percent for the PS3. It's going to take quite a few trendy videogame lounges (and maybe a Katamari Damacy exclusive?) to change that number.
More Prototype Xbox 360 Designs
Microsoft to host Xbox 360 launch event in desert
Spielberg, EA playing for 3 titles
"Steven Spielberg is getting back into the video game business, striking a long-term agreement with Electronic Arts to collaborate on three original games with game makers at EALA, EA's Los Angeles studio, located in Playa Vista.Playstation 3: The end of letting someone borrow your games.
"Hi folks, Cooper Hawkes here with an interesting scoop from a visitor to our site who calls himself Ethan.SCE has secured the patent for a new disc technology that, if used, would not allow the PS3 to read used games for that platform. The technology was invented by Kutaragi himself, as well as two others.
Details regarding the patent are featured here:(ED: The link I posted above)
It is indicated specifically that the technology is to prevent the use of used as well as pirated software.
The technology involves actually rendering a authentication code originally encrypted on the game disk unreadable to other machines once the disk it is used.
This would mean that Net-based and other such games will not be the only ones to be affected by the technology.
Naturally third software developers would embrace this technology, and it would ensure sales of the inevitable "Best series" for the PS3, but used games shops would be put out of business if the PS3 were to become the primary platform in the next generation.
While information regarding the patent does not specify outright that the technology will be used in the PS3, Kutaragi has gone on record saying that copy management is absolutely necessary in order to endure that no "Napsters" of the game industry create problems in the future.
Xbox 360 shortage conspiracy
Fable 2 Details Emerge?
Microsoft predicts strong Xbox 360 sales
Japanese Research [Xbox 360 vs. PS3 vs. Revolution]
"A new report on Japanese consumers has been published showing detailed next generation console buying plans. It shows that nearly a quarter of games players plan to buy Xbox 360, with 65% opting for PS3 and 36% looking forward to Nintendo Revolution. Bags of great stats inside…Xbox 360 Games, Accessories, and Xbox Live Retail Offerings...
Xbox 360 games already shipping
Montreal and the Revolution
I just recently came back from an educational 2-day journey to Montreal. The reason for this trip was primarily to immerse myself in an environment conducive to a greater understanding of the current state of the video game industry in Canada. During my 2-day stay I got the chance to attend the M.I.G.S (The Montreal International Video Game Summit). During my time at the conference I had the chance to meet various industry professionals. It was a great oppourtunity to network and socialize with them, gain a greater understanding of conceptual and theoretical game design elements, and I got a chance to develop my understanding of the video game industry’s future. I was also able to get an idea of the types of jobs available to people like me in this industry and details concerning many of the big name employers such as EA and Ubisoft. Probably the most important thing I gained from this experience was a more solidified schema in which I will build my thesis research on.PS3 games region free?
Koei Goes Canuck: On Koei Canada's Expansionary Aims
Sony inviting game developers to develop games for Playstation 3
PlayStation 3 a year after Xbox 360 - but why?
Nintendo Ships Revolution Controller Early
"Nintendo of Japan has started giving away the controller you see pictured to the right of this news. The controller will be made available to Club Nintendo platinum members in the next few weeks, free of charge, and unfortunately for we western types, in Japan only.Retailer: 400,000 Xbox 360s for North America
"Microsoft has revised the allocation of Xbox 360 launch units to 400,000 for the North American region, an EB Games employee said on Saturday. The number of units is far below the 1 million units expected at the launch window and much dire than recent estimates.Shanda begins limited sales of IPTV gaming console for USD 849
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